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Combat #6
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If we did that, we'd want to add an On Mon, Mar 30, 2015 at 11:26 PM, Jake Pittis notifications@github.com
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Could be. Or we could make stacking illegal with same team ants and allow 2 ants of different teams on the same square. |
If we disallow stacking, the implementation of moveto() will have to be On Mon, Mar 30, 2015 at 11:32 PM, Jake Pittis notifications@github.com
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Combat might allow for a more interesting AI. Giving the ability to
attack(direction)
for micro and attackRandom() as a high level attack a near by ant if it exists could be cool. Ants could have n (3?) health. Means a 1v1 would result is both ants dying but a 3v1 would result in the 1 dying and one of the 3 loosing 1 health. Stacking ants would prove to be overpowered so we'd need to implement the "stack" idea we had previously. Attacking diagonally could add more interesting behaviour but Erik mentioned that all other commands only work in 4 directions.The text was updated successfully, but these errors were encountered: