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Deranged

QuantumXenon edited this page Feb 26, 2023 · 6 revisions

Impact: ◉◉

You are an ordinary human, but you come from a rotten and horrible family that hurt you when you were young. You came to think that this was the norm, and then you became mentally unsound.

Powers:

  • Blinding: Any arrow you shoot will inflict slowness II on the target.
  • Breathing: You calm yourself, empty your mind, and then start to breathe. Breathing decreases your derangement bar by 25.
  • Tranquilizer: You can launch 3 darts anywhere in the direction you are looking. This dart will cause slowness II.
  • Sadist: Killing something increases your derangement bar by 25. That's pretty gross man.
  • Derangement: You have a deranged bar, there are different effects for different levels of derangement. You fill up your derangement bar by killing something. However, to decrease your derangement bar, you use your breathing ability.
  • Insane: When your derangement bar is over or equal to 75, you will go insane. While insane, you deal an extra 2 hearts of damage, but your mental state is so broken that you are only left with 4 hearts to spare.
  • Aichmomania: You have an obsessive love for sharp and pointy things such as knives, so you became well versed on how to fight with them. The damage you do with swords adds an extra heart of damage.
  • Migraine: The world looks a little bit different when you're insane. Literally.
  • Insomnia: You have horrible nightmares when you fall asleep, because of this you've stopped sleeping altogether.
  • Persuasive: You've learned to convince and persuade many people over the years. Now, you can now use this to haggle with villagers to lower your prices.
  • Tranquil: When your derangement bar is lesser than or equal to 25 it will put you in a tranquil state. While tranquil, you are as fit as a fiddle. Being tranquil gives you Speed 2 and, Jump 1 as well.

This origin was made by Stan#9651

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