A comprehensive beekeeping system for RedM servers using RSG-Core framework with realistic apiary mechanics, wild hive hunting, and resource management.
- 4 Beehive Types: Basic, Improved, Hornet, and Master hives with unique products (Honey, Propolis, Venom)
- Wild Hive Hunting: 20+ locations across the map with region-specific bee species
- Resource Management: Collect pollen and nectar, maintain quality for better rewards
- Quality System: Poor/Good/Excellent ratings affect harvest yields
- Shop System: 3 NPC locations (Valentine, Blackwater, Saint Denis)
- Configurable: Difficulty modes, decay rates, placement restrictions, and more
- Extract to your resources folder
- Execute
INSTALLATION/qc-beekeeper.sqlin your database - Add items from
INSTALLATION/items.txttorsg-core/shared/items.lua - Add images from
INSTALLATION/IMAGES/to your inventory script - Configure
config.luaas needed - Add
ensure QC-Beekeeperto server.cfg
Important: For stability, move stream/bee_house_gk_ytyp.ytyp to a separate streaming resource to prevent crashes on script restart.
- Visit an Apiarist shop (map blip)
- Purchase beekeeping supplies (smoker, beehive kit)
- Find wild hives and use smoker to collect queen bees
- Place your apiary and add a queen
- Collect pollen/nectar from plants to maintain quality
- Harvest when honey level reaches 70%
Key settings in config.lua:
Config.MaxApiaries = 5 -- Max apiaries per player
Config.HardDifficulty = false -- Enable hard mode
Config.HarvestLevel = 70 -- Required level to harvest
Config.ApiaryCooldown = 5 -- Minutes between harvestsDiscord: Quantum Projects Developer: Artmines
Version: 1.0.3 | Framework: RSG-Core