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QuakeEngines
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Q2RTX
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Commits on Jun 13, 2022
Merged pull request "Fix https://github.com/NVIDIA/Q2RTX/issues/230": https://github.com/NVIDIA/Q2RTX/pull/232
Alexey Panteleev
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2332a90
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Commits on Jun 5, 2022
Ensure we always have an image at least with the unscaled extent size when FSR is enabled
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res2k
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Commits on May 17, 2022
Add missing buffer usage flags for build input vbo
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Commits on May 12, 2022
Merged pull request "OpenAL soft statically linked": https://github.com/NVIDIA/Q2RTX/pull/224
Alexey Panteleev
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Merged pull request "Paril/vis crash": https://github.com/NVIDIA/Q2RTX/pull/223
Alexey Panteleev
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Merged pull request "Store a material's "original" texture dimensions in special members": https://github.com/NVIDIA/Q2RTX/pull/222
Alexey Panteleev
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OpenAL soft statically linked; uses "fixed" path, leaves dynamic stuff in tact if somebody still wants to use it. Only thing missing is CMakeLists support for dynamic DLL if somebody wants to hook …
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remove space
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04bb3be
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move it to a better spot, make sure memory doesn't leak
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Merge branch 'master' into paril/vis_crash
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fix missing vis crash
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Merge branch 'master' into flashlight-emission-profile
res2k
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Changed spotlight emission profile texture from 'cosine of angle' indexing to just 'angle'.
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Use correct 'original' dimensions when generating poly lights
res2k
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Merged pull request "Go all-in on per-map sky clusters files": https://github.com/NVIDIA/Q2RTX/pull/219
Alexey Panteleev
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04cf1bb
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Merged pull request "Ignore a material definition if a game overrides a texture": https://github.com/NVIDIA/Q2RTX/pull/201
Alexey Panteleev
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Commits on May 8, 2022
Store a material's "original" texture dimensions in special members instead of
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res2k
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Commits on May 7, 2022
Remove code to read sky_clusters.txt
res2k
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Replace mentions of sky_clusters.txt with per-map sky clusters files
res2k
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b02b131
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Commits on Apr 24, 2022
Use an emission profile image for flashlight
res2k
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Add support for R16_UNORM images to VKPT
res2k
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20d375b
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Add infrastructure to support more image pixel formats than R8G8B8A8 in VKPT
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Move selection of texture format for image to a function.
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Add IF_BILERP flag to force an image to be interpolated
res2k
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961f23a
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Add support for spotlight emission profiles
res2k
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cbae057
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Move irradiance computation out of sample_dynamic_lights() into separate functions
res2k
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Commits on Apr 22, 2022
Remove detection of 'game' images identical to 'baseq2' image
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res2k
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65d4a9b
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Don't ignore a material definition if a game has a base texture that is identical to baseq2
res2k
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84cc592
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Commits on Apr 18, 2022
materials: Make fallback radiance (used when no BSP radiance given) an explicit attribute
res2k
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materials: More command completion support
res2k
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1883f51
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materials: Replace 'magic' attribute indices with symbolic constants
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ac5c9c3
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Commits on Apr 16, 2022
Tweak flashlight origin position so it looks more like a flashlight
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res2k
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42f16eb
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Factor 'adjust gun position' logic into separate function
res2k
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Remove fake GL mode flashlight.
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f32d38c
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Commits on Apr 15, 2022
Bump up default RT flashlight intensity
res2k
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6cb35b2
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