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QinZhuo/README.md

QinZhuo

Started researching game development in 2015 and remains passionate about it. Currently developing my own indie game.

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Showdown of Luck is the indie game I'm currently developing - an asynchronous multiplayer PVP auto-battler that combines card games with slot machines. Feel free to add it to your wishlist!

Programming Style Prioritizes simplicity, ease of use, and development efficiency; lightweight and easy to learn.

Games Enjoys multiplayer, roguelike, card-building, and survival-crafting games.

Indie Workshop • Github • Bilibili

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  1. GodotTweenAnimation GodotTweenAnimation Public

    Godot Tween Node This is a plugin for using Godot Tween in a node-based way. A more convenient and simpler way to use Tween.

    GDScript 21 1

  2. GodotCSVAccess GodotCSVAccess Public

    A plugin to access CSV files in dictionary form, which can be used to modify translation files and data files in code.

    GDScript 6

  3. qinzhuo.github.io qinzhuo.github.io Public

    CSS 1

  4. QinZhuo QinZhuo Public

    1

  5. GodotVoxelSupport GodotVoxelSupport Public

    MagicaVoxel large voxel model support, faster import speed, automatic material mapping

    GDScript 20 1

  6. DEVFramework DEVFramework Public

    自用的Godot游戏开发代码框架 包含一些游戏开发基础功能

    GDScript