Releases: PySlither/Slither
v0.3.0 - Slither's "first steps"
Good news, everyone!
Slither is now taking its first steps towards becoming a full convenience module!
What's fixed?
- Some unused functions have been removed
- There's more consistency
- Problems with setting costumes have been fixed
What's new?
Here's the fun! 😉
- An
isTouching()
method has been added, to detect collisions - Several methods for the mouse and keyboard
blitText
to simplify text display
While it may not seem like much, mouse and keyboard input (thanks @BookOwl!) are MAJOR in making Slither a viable alternative to Scratch!
isTouching()
will aid heavily in platformers, and blitText
simplifies PyGame's text command!
The PyPi release will be up shortly.
Version 0.2.2 - Plenty of fixes!
v0.2.1 had some problems that needed to be fixed.
v0.2.2 fixes them.
Thanks to @omegabyte, sound now works properly in Slither!
Also, with @BookOwl's help, there is now a move () steps function in Slither!
I also removed the show and hide functions. You now set if the sprite is showing or hiding with Sprite.show
(as a boolean).
The help section has also been updated, and many other minor fixes have been added as well!
Any problems? Report an issue and we'll get to it.
Version 0.2.1
Fixed some bugs, updated and moved the examples
Version 0.2.0
Version 0.2 simplifies the API from using getter/setter functions to just directly setting object attributes.
Version 0.2 also fixes a major bug with rotations.
Slither's first release!
Congratulations, everyone! Slither is now released on PyPi!
To sync everything up, I'm also making a release on GitHub, since GitHub allows us to create short blurbs where we can share what's new.