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Fixed problem with UInt32 initializer #8

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Dec 12, 2019
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8 changes: 4 additions & 4 deletions Sources/SDL/PixelFormat.swift
Original file line number Diff line number Diff line change
Expand Up @@ -73,18 +73,18 @@ internal extension SDLPixelFormat.Format {
public extension SDLPixelFormat.Format {

/// SDL_PIXELFORMAT_INDEX1LSB
static let index1LSB = SDLPixelFormat.Format(rawValue: UInt32(SDL_PIXELFORMAT_INDEX1LSB))
static let index1LSB = SDLPixelFormat.Format(rawValue: UInt32(SDL_PIXELFORMAT_INDEX1LSB.rawValue))

/// SDL_PIXELFORMAT_INDEX1MSB
static let index1MSB = SDLPixelFormat.Format(rawValue: UInt32(SDL_PIXELFORMAT_INDEX1MSB))
static let index1MSB = SDLPixelFormat.Format(rawValue: UInt32(SDL_PIXELFORMAT_INDEX1MSB.rawValue))

#if os(macOS)
/// SDL_PIXELFORMAT_ARGB32
static let argb32 = SDLPixelFormat.Format(rawValue: UInt32(SDL_PIXELFORMAT_ARGB32))
static let argb32 = SDLPixelFormat.Format(rawValue: UInt32(SDL_PIXELFORMAT_ARGB32.rawValue))
#endif

/// SDL_PIXELFORMAT_ARGB8888
static let argb8888 = SDLPixelFormat.Format(rawValue: UInt32(SDL_PIXELFORMAT_ARGB8888))
static let argb8888 = SDLPixelFormat.Format(rawValue: UInt32(SDL_PIXELFORMAT_ARGB8888.rawValue))
}

// MARK: - ExpressibleByIntegerLiteral
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