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Here is a video to display how to repeat the bug. Choose a asset file in map.
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Plugins/Interchange/Runtime/Content/gltf/MaterialInstances_MR/MI_Opaque_Unlit_TS.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Plugins/Enterprise/DatasmithContent/Content/Materials/Water/MI_Pool_01.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Plugins/Enterprise/DatasmithContent/Content/Materials/Water/MI_Pool_02.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Content/OpenWorldTemplate/LandscapeMaterial/MI_ProcGrid.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Content/VREditor/BasicMeshes/MI_Pyramid_01.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Content/EditorMeshes/Camera/MI_RailRig.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Plugins/Interchange/Runtime/Content/gltf/MaterialInstances_MR/MI_Opaque_Unlit_TS.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Plugins/Enterprise/DatasmithContent/Content/Materials/Water/MI_Pool_01.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Plugins/Enterprise/DatasmithContent/Content/Materials/Water/MI_Pool_02.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Content/OpenWorldTemplate/LandscapeMaterial/MI_ProcGrid.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Content/VREditor/BasicMeshes/MI_Pyramid_01.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Content/EditorMeshes/Camera/MI_RailRig.uasset
I found this is caused by this function. the plugin subfolder is a git repo means that the plugin subfolder must be a git repo?
/**
* Modify the repo root if all selected files are in a plugin subfolder, and the plugin subfolder is a git repo
* This supports the case where each plugin is a sub module
*/
void UpdateRepositoryRootIfSubmodule(const TArray<FString>& AbsoluteFilePaths);Metadata
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