This project requires plugin support:
Weapons Modification and Procedural Aiming:
https://www.fab.com/listings/f60a026a-39e9-4ee2-917d-7fa7ebe94c10
Supported UE5 versions are indicated by visible branches (for example, the 5.7 branch means it supports Unreal Engine 5.7).
https://www.youtube.com/watch?v=heHfPgHKp7g
https://github.com/ProgrammingWu/WeaponModProcAimDemo
https://gitee.com/programmingwu/WeaponModProcAimDemo
After installing the WuWeaponModProcAim plugin, you can use the provided sample project to quickly understand how to integrate and use the plugin:
Switch to the branch that matches your Unreal Engine version (e.g., for UE 5.7, switch to the 5.7 branch)
then download the ZIP.
If you cannot access GitHub, you can also download from Gitee.
You can switch to the branch that matches your Unreal Engine version. For example, for UE5 version 5.7, switch to the 5.7 branch.
Then click Download ZIP.
Right-click the downloaded ZIP file and select Extract All.
Navigate to the extracted folder and double-click the .uproject file to launch the project in Unreal Editor.
Open the demo level located at: Content\Map\Map_Demo
Follow the on-screen instructions to test the features.
The Blueprints in this sample are relatively simple because the majority of the logic is encapsulated within the C++ plugin.
Most of the properties and functions exposed to Blueprints include detailed comments—some even explain the rationale behind their existence.










