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Updated copyright headers to omit dates
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matthew-reid committed Jul 11, 2024
1 parent da788e3 commit 4854e91
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Showing 861 changed files with 1,463 additions and 1,249 deletions.
2 changes: 1 addition & 1 deletion Assets/Core/Shaders/AtmosphericScattering.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/AtmosphericScatteringWithClouds.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Beams.frag
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Beams.vert
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/BillboardCloud.frag
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/BillboardCloud.vert
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Brdfs/BlinnPhong.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Brdfs/Ggx.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Brdfs/HenyeyGreenstein.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Brdfs/Lambert.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Brdfs/OrenNayer.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Brdfs/PrincipledBrdfDirectionalLight.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Brdfs/PrincipledBrdfEnvironmentLight.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Building.frag
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Building.vert
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/CelestialBillboard.vert
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/CloudShadows.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Clouds.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/CloudsTemporalUpscaling.frag
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/ColorTemperature.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/CompositeFinal.frag
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/DepthClamp.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/DepthPrecision.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Dither.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/EnvironmentMap.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Glass.frag
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/GlobalDefines.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/GlobalUniforms.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/GroundIrradiance.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/HeightToNormalConverter.frag
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/HudText.frag
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/HudTexture.frag
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/HudTexture3d.frag
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Moon.frag
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Noise/FastRandom.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Noise/Fbm.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/NormalMapping.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Ocean.frag
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Ocean.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/OceanProjected.vert
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/OceanStatic.vert
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/OrenNayar.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Particles.frag
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Particles.vert
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Planet.frag
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Planet.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Planet.vert
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/PrincipledBrdf.frag
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/RaySphereIntersection.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Remap.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/RenderToBillboard.frag
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/RenderToBillboard.vert
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Rerange.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Road.frag
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Saturate.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/ScreenQuad.vert
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Shadows/Shadows.h
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Shadows/SimpleShadowCaster.frag
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/Shadows/SimpleShadowCaster.vert
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/SimpleColor.frag
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/SimpleColor.vert
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/SimpleColorFixedScreenSize.vert
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/SimpleTextured.frag
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/SimpleTextured.vert
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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2 changes: 1 addition & 1 deletion Assets/Core/Shaders/SimpleTexturedLambertText.frag
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/* Copyright 2012-2020 Matthew Reid
/* Copyright Matthew Reid
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
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