This project provides a simple and versatile Proportional-Integral-Derivative (PID) controller implementation for Unreal Engine. PID controllers are widely used in control systems to maintain or achieve a desired setpoint by adjusting the system's output. This Unreal Engine-specific PID controller can be easily integrated into your UE projects to achieve precise and stable control in various applications.
- Easy Integration: The PID controller is designed to be easily integrated into your UE projects, allowing for seamless use in a variety of scenarios.
- Customizable Parameters: The controller comes with customizable PID parameters (Proportional, Integral, Derivative gains) to fine-tune the performance based on your specific requirements.
- Versatility: Suitable for a wide range of applications, such as robot control, camera stabilization, and other scenarios where precise and dynamic control is necessary.
To use the PID Controller:
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Clone the repository:
git clone https://github.com/ProdiG66/UE_PID_Controller.git
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Open the project in Unreal Engine 5.3
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Explore the various features, mechanics, and demo VFX.
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Modify and extend the project to suit your needs.
If you'd like to contribute to this project, feel free to fork the repository and submit a pull request. Bug reports, suggestions, and feedback are also welcome!
This project is licensed under the MIT License.
Enjoy!