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Assignment 1.2 Release

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@Marcgs96 Marcgs96 released this 27 Oct 17:29
· 316 commits to master since this release

Features

Game Objects

  • Drag fbx creates a new Game Object with mesh and texture.
  • Drag texture with Game Object selected applies the texture to it.
  • GameObject menu to create primitive shapes (Cube doesn't have uv/normals).
  • Activate/Deactivate Game Object components on Inspector.
  • Hierarchy shows the Game Object parent/children structure.

Debug

  • Component Mesh on Inspector can activate debug vertex normals and face normals.
  • Component Texture on Inspector can activate Checkers texture for the GameObject.
  • Console window logs geometry loading process and texture loading.

Controls

Camera

  • Mouse Hold Right:
    • WASD: move forward, left, backward and right
    • Look around
  • F: focus camera to selected Game Object
  • Hold Alt:
    • Mouse Hold Left: look around target
  • Mouse Wheel: zoom in/out
  • Mouse Hold Shift: move faster

Fixes

  • Now primitives have a Bounding box.
  • Camera RotateAround doesn't bug anymore.