Assignment 1.2 Release
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316 commits
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Features
Game Objects
- Drag fbx creates a new Game Object with mesh and texture.
- Drag texture with Game Object selected applies the texture to it.
- GameObject menu to create primitive shapes (Cube doesn't have uv/normals).
- Activate/Deactivate Game Object components on Inspector.
- Hierarchy shows the Game Object parent/children structure.
Debug
- Component Mesh on Inspector can activate debug vertex normals and face normals.
- Component Texture on Inspector can activate Checkers texture for the GameObject.
- Console window logs geometry loading process and texture loading.
Controls
Camera
- Mouse Hold Right:
- WASD: move forward, left, backward and right
- Look around
- F: focus camera to selected Game Object
- Hold Alt:
- Mouse Hold Left: look around target
- Mouse Wheel: zoom in/out
- Mouse Hold Shift: move faster
Fixes
- Now primitives have a Bounding box.
- Camera RotateAround doesn't bug anymore.