A PDP-8 version of the popular tile-matching puzzle video game originally designed and programmed by Alexey Pajitnov. This version is very much inspired by the original made for the Electronika 60.
TINT is certainly playable but I would not call it finished. There is no use of a real time clock so the speed of the game is governed by a delay loop which might be need to be adjusted for your machine.
There is definitely need for polish in several areas. Patches are more than welcome and there is a TODO list in the code.
TINT8 does not implement all features typically found in this type of game. Some features are planned and some intentionally left out:
Feature | Support |
---|---|
Sky Line | ✔️ |
Bag of Seven Randomization | ✔️ |
Soft Drop | ✔️ |
Hard Drop | ✔️ |
Wall Kicks | Planned |
Goals and Level Progression | Planned |
Scoring | Planned |
Next Queue | Planned |
Hold Queue | ❌ |
Buffer Zone | ❌ |
Ghost Piece | ❌ |
Lock Down Timer | ❌ |
Back-to-Back Bonus | ❌ |
T-Spins | ❌ |
(This is table is not exhaustive)
I have buildt tint.pal with palbart version 2.11. Palbart should be compatible with PAL8 but I have not tried it.