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TINT8

A PDP-8 version of the popular tile-matching puzzle video game originally designed and programmed by Alexey Pajitnov. This version is very much inspired by the original made for the Electronika 60.

Current State

TINT is certainly playable but I would not call it finished. There is no use of a real time clock so the speed of the game is governed by a delay loop which might be need to be adjusted for your machine.

There is definitely need for polish in several areas. Patches are more than welcome and there is a TODO list in the code.

Features

TINT8 does not implement all features typically found in this type of game. Some features are planned and some intentionally left out:

Feature Support
Sky Line ✔️
Bag of Seven Randomization ✔️
Soft Drop ✔️
Hard Drop ✔️
Wall Kicks Planned
Goals and Level Progression Planned
Scoring Planned
Next Queue Planned
Hold Queue
Buffer Zone
Ghost Piece
Lock Down Timer
Back-to-Back Bonus
T-Spins

(This is table is not exhaustive)

Building

I have buildt tint.pal with palbart version 2.11. Palbart should be compatible with PAL8 but I have not tried it.

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