Sometimes the autosplitter doesn't resume after restarting the game.
I noticed there are some errors in Windows Event Observer:
Exception thrown: 'System.ComponentModel.Win32Exception' in 'init' method:
Seule une partie d’une requête ReadProcessMemory ou WriteProcessMemory a été effectuée
at ASL line 46 in 'init'
à LiveSplit.ASL.ASLMethod.Call(LiveSplitState timer, ExpandoObject vars, String& version, Double& refreshRate, Object settings, ExpandoObject old, ExpandoObject current, Process game)
à LiveSplit.ASL.ASLScript.RunMethod(ASLMethod method, LiveSplitState state, String& version)
à LiveSplit.ASL.ASLScript.DoInit(LiveSplitState state)
à LiveSplit.UI.Components.ASLComponent.UpdateScript()
Exception thrown: 'System.ComponentModel.Win32Exception' in 'update' method:
Seule une partie d’une requête ReadProcessMemory ou WriteProcessMemory a été effectuée
at ASL line 117 in 'update'
à LiveSplit.ASL.ASLMethod.Call(LiveSplitState timer, ExpandoObject vars, String& version, Double& refreshRate, Object settings, ExpandoObject old, ExpandoObject current, Process game)
à LiveSplit.ASL.ASLScript.RunMethod(ASLMethod method, LiveSplitState state, String& version)
à LiveSplit.ASL.ASLScript.DoUpdate(LiveSplitState state)
à LiveSplit.UI.Components.ASLComponent.UpdateScript()
Maybe that could help figure out where the issue is coming from.
"Seule une partie d’une requête ReadProcessMemory ou WriteProcessMemory a été effectuée" => "Only a part of a ReadProcessMemory or WriteProcessMemory request has been executed"