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Just in case someone has this same error in the future, I will post my solution.

To communicate with PLUS server I created a TCP listener and a TCP client. The TCP listener would allow the PLUS application to connect to it in order for Unity to send my transform data via a coroutine.

The process to receive PLUS' image is similar but inverted. This time my TCP client connects to the PLUS application server to receive the images sent by PLUS. My listenToPLUSToolkitData function is also executed in a coroutine.

My workaround to this issue was to simply add a yield return new WaitForSeconds(0.02f) to both my coroutines. I think the problem comes from the fact that I was sending transform data…

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Answer selected by olivares471
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