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Added fall damage and /kill #959
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18d32e3
add player health and fall damage and /kill
OneAvargeCoder193 bf2b953
less latency for taking damage
OneAvargeCoder193 9d56155
clamp health
OneAvargeCoder193 d22e043
changes
OneAvargeCoder193 b9af6fe
final changes maybe
OneAvargeCoder193 8e159c9
return serverFailure if target not found
OneAvargeCoder193 f123e82
fix error
OneAvargeCoder193 5ae32cd
remove /damage
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,15 @@ | ||
| const std = @import("std"); | ||
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| const main = @import("root"); | ||
| const User = main.server.User; | ||
|
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| pub const description = "Kills the player"; | ||
| pub const usage = "/kill"; | ||
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| pub fn execute(args: []const u8, source: *User) void { | ||
| if(args.len != 0) { | ||
| source.sendMessage("#ff0000Too many arguments for command /kill. Expected no arguments.", .{}); | ||
| return; | ||
| } | ||
| main.items.Inventory.Sync.addHealth(-std.math.floatMax(f32), .kill, .server, source.id); | ||
| } |
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