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Add pile rotation mode
#1216
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Add pile rotation mode
#1216
Conversation
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duckweed.zip |
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I'll make a seperate PR to convert the autumn leaf piles to pile rotation |
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I am not sure if we should do that. I am also curious if maybe we could have a rotation mode that would cycle through different predefined models for different data values to make actually bigger piles of stuff or something like turtle eggs from minecraft. |
I would like to do that.
That would be useful |
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With #1144 I think this should be customizable in block configuration and allow between 2 and 16 different states, as it may make sense to have more options for some blocks, hm? |
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Yeah, it would be nice to have an optional number of pile states. |
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Agreed |
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How should the max number of pile states be stored? In |
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I would prefer if it was stored in the particular rotation mode, since most of the blocks have no use for this property and there are too many random block properties already in my opinion. |
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I have a pull request with new duckweed textures and a unique item texture. |
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State count is now configurable. Rotation mode was renamed to |
Do you want to merge it into this PR or wait until this PR is merged? |
I already opened a PR to your fork, so you can merge it. |
New duckweed textures
As requested in discord thread by @ikabod-kee this pull request adds rotation mode that allows to accumulate (pile up) multiple blocks of same type as one block. Blocks can be piled up to 4 times every time hanging which texture is used by it.
As an example of use of
pilerotation modeduckweedblock was added with placeholder textures: