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Dynamic Structure Generator #67

@IntegratedQuantum

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@IntegratedQuantum

A given civilization (usually) only use the building blocks that are available in the region.

A structure in the desert should be built from sandstone. A structure in the forest should be built from wood. A structure in the caves should be built from stone.

So I want to have a structure generator that takes a few common materials as input parameters as well as some secondary parameters like style or technology level.
Then the generator should make buildings out of the given blocks. These don't necessarily need to be unique, but some amount of variations would be desired.

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    enhancementa new feature or improvementexperimentala feature or idea that will require lots of experimentationterrain

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