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Fluid/Gas System #62

@IntegratedQuantum

Description

@IntegratedQuantum

Fluids and gases should be stored and simulated outside the normal voxel volume.

Goals

  • heavy liquid should flow downwards
  • light gases should flow upwards
  • biomes should have an associated liquid/fog block. Whenever a block in that biome is broken, the gap must get filled with the right fog/fluid block
  • Fluids/Gases should exist in seperate memory to allow for underwater fences and similar
  • Fluids should not propagate endlessly, flooding the entire world

Relaxations

  • fluid volume does not need to be preserved
  • the flow does not need to be realistic
  • big bodies of water like the ocean can be assumed as infinite, as long as they don't flood the entire underground

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    engineenhancementa new feature or improvementexperimentala feature or idea that will require lots of experimentationphysicsgame physics stuff

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