-
Notifications
You must be signed in to change notification settings - Fork 188
Open
Labels
engineenhancementa new feature or improvementa new feature or improvementexperimentala feature or idea that will require lots of experimentationa feature or idea that will require lots of experimentationphysicsgame physics stuffgame physics stuff
Milestone
Description
Fluids and gases should be stored and simulated outside the normal voxel volume.
Goals
- heavy liquid should flow downwards
- light gases should flow upwards
- biomes should have an associated liquid/fog block. Whenever a block in that biome is broken, the gap must get filled with the right fog/fluid block
- Fluids/Gases should exist in seperate memory to allow for underwater fences and similar
- Fluids should not propagate endlessly, flooding the entire world
Relaxations
- fluid volume does not need to be preserved
- the flow does not need to be realistic
- big bodies of water like the ocean can be assumed as infinite, as long as they don't flood the entire underground
FreshAlacrity
Metadata
Metadata
Assignees
Labels
engineenhancementa new feature or improvementa new feature or improvementexperimentala feature or idea that will require lots of experimentationa feature or idea that will require lots of experimentationphysicsgame physics stuffgame physics stuff