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Split item slots into separate Components #2528

@IntegratedQuantum

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@IntegratedQuantum

We've seen in #2506 (comment) that this silent state can be a source for bugs, and in general the logic that handles inventory interactions is quite complex and centralized.
Both immutable and take-only slots should be separate Components, additionally they should not require an inventory (e.g. right now we need to allocate an Inventory for each Recipe, which is quite pointless)

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