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Time or biome dependant fog color/density #120

@IntegratedQuantum

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@IntegratedQuantum

This would for example allow making fog disappear during the day or making water fog brown in swamps.

But it may come at the cost of needing more fragment shader calculations and memory accesses as well as more complicated data structures for fog.

Biome dependant fog depends on #119.

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    enhancementa new feature or improvementexperimentala feature or idea that will require lots of experimentationgraphicsundecideda final decision has not been made whether or how this enhancement should be implemented

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