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Procedural entity model generation #112

@IntegratedQuantum

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@IntegratedQuantum

Even with #111 I think it's worth it to explore procedural generation for texture or model generation.

Entity models could be generated in an evolutionary process.
The following variables might make sense to consider:

  • Aerodynamics → movement speed can be advantageous for both predators and prey, even if they don't fly
  • protection → Protective scales on the outside will help prey to survive, but have an upkeep cost
  • Environmental factors, like available food sources. If the trees are big, then herbivores will develop longer necks or climbing abilities
  • Coevolution of predator and prey might be interesting
  • Camouflage might be interesting. Could be measured using other blocks of that biome

Not sure if all that is even possible or will lead to any results though, but it something that might be fun to experiment with.

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