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SceneGlobalsSceneIndex blocks ActiveRenderSettingsPrimPath
BuildUSD #949: Issue comment #3367 (comment) created by robp-sidefx
February 8, 2025 12:37 12s
February 8, 2025 12:37 12s
[sdf] Fix Sdf_Children<ChildPolicy>::Find to return correct value
BuildUSD #948: Issue comment #3486 (comment) created by sunyab
February 8, 2025 00:23 12s
February 8, 2025 00:23 12s
[sdf] Fix Sdf_Children<ChildPolicy>::Find to return correct value
BuildUSD #947: Issue comment #3486 (comment) created by nvidia-jomiller
February 8, 2025 00:19 14s
February 8, 2025 00:19 14s
[sdf] Fix Sdf_Children<ChildPolicy>::Find to return correct value
BuildUSD #946: Issue comment #3486 (comment) created by sunyab
February 7, 2025 23:47 13s
February 7, 2025 23:47 13s
Dev fix implicit conversion
BuildUSD #945: Issue comment #3527 (comment) created by azure-pipelines bot
February 7, 2025 20:26 13s
February 7, 2025 20:26 13s
Autodesk: Generate optimal MaterialX shaders via lobe pruning
BuildUSD #944: Issue comment #3525 (comment) created by azure-pipelines bot
February 7, 2025 20:26 11s
February 7, 2025 20:26 11s
Dev fix implicit conversion
BuildUSD #943: Issue comment #3527 (comment) created by jesschimein
February 7, 2025 20:26 48m 57s
February 7, 2025 20:26 48m 57s
Dev fix implicit conversion
BuildUSD #942: Issue comment #3527 (comment) created by jesschimein
February 7, 2025 20:26 13s
February 7, 2025 20:26 13s
February 7, 2025 20:26 13s
Autodesk: Generate optimal MaterialX shaders via lobe pruning
BuildUSD #940: Issue comment #3525 (comment) created by jesschimein
February 7, 2025 20:26 46m 0s
February 7, 2025 20:26 46m 0s
Autodesk: Generate optimal MaterialX shaders via lobe pruning
BuildUSD #939: Issue comment #3525 (comment) created by jesschimein
February 7, 2025 20:26 15s
February 7, 2025 20:26 15s
February 7, 2025 20:26 15s
SceneGlobalsSceneIndex blocks ActiveRenderSettingsPrimPath
BuildUSD #937: Issue comment #3367 (comment) created by rajabala
February 7, 2025 18:29 15s
February 7, 2025 18:29 15s
Add Linux arm64 pypi builds
BuildUSD #936: Issue comment #3432 (comment) created by onurbingol
February 7, 2025 07:19 13s
February 7, 2025 07:19 13s
Expose whether a VtValue is locally stored
BuildUSD #935: Issue comment #3518 (comment) created by spitzak
February 6, 2025 23:08 13s
February 6, 2025 23:08 13s
Fix Metal shader errors with MaterialX 1.39
BuildUSD #934: Issue comment #3519 (comment) created by brechtvl
February 6, 2025 10:21 14s
February 6, 2025 10:21 14s
Fix Metal shader errors with MaterialX 1.39
BuildUSD #933: Issue comment #3519 (comment) created by ld-kerley
February 6, 2025 00:14 15s
February 6, 2025 00:14 15s
Add storm support for camera exposure controls
BuildUSD #931: Issue comment #3464 (comment) created by azure-pipelines bot
February 5, 2025 18:16 19s
February 5, 2025 18:16 19s
[hdEmbree] ensure we respect PXR_WORK_THREAD_LIMIT (standalone)
BuildUSD #930: Issue comment #3370 (comment) created by azure-pipelines bot
February 5, 2025 18:16 22s
February 5, 2025 18:16 22s
February 5, 2025 18:16 23s
February 5, 2025 18:16 26s
[hdEmbree] ensure we respect PXR_WORK_THREAD_LIMIT (hdEmbree-UsdLux-PR05)
BuildUSD #926: Issue comment #3198 (comment) created by azure-pipelines bot
February 5, 2025 18:16 25s
February 5, 2025 18:16 25s
Add storm support for camera exposure controls
BuildUSD #925: Issue comment #3464 (comment) created by jesschimein
February 5, 2025 18:16 1h 3m 38s
February 5, 2025 18:16 1h 3m 38s