Hi there,
We are setting Subdivision level to 1, for faster processing, when using OpenSubDiv. But this appears to create limit surface patches having tangent discontinuity. The zebra stripes for the case of a very simple cube cage is shown below. As can be seen, there are tangent discontinuities (even G1). Is this expected when extra-ordinary vertices exist as they do in this case(all cube corners are so) and Subdivision level is set to the lowest value(=1)? Subdividing to higher levels appears to solve the issue but it can be slower in case of large models, which we would like to avoid.
