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Description
TLDR
Use case
When you want truly backup your beatmaps(unsubmitted/unknown included) you ran into issue with CM because you have information to download submitted maps that has actual id.
Existing solutions
There's a lot of projects what can zip you Songs folder entirely and move it somewhere else.
Their pros
- You not risking loosing a single beatmap
- Quite fast compared to downloading
Their cons
- Use a lot of space and cpu
Existing solution summary
Using zipping along with CM .osdb would be a lot better because you only need to zip maps that can't be downloaded. But there's still possibility for loosing beatmaps having id's but incorrect one. I hope this solution has better space/loss ratio than not considering that case at all.
Some related projects osu-backup, 7z, winrar for god sake.
Question
I'd like to know would this functionality will be welcomed in codebase of this project or i should ask for having CollectionManagerDLL on nuget and write separate tool for that purpose.
Why even asking
I'm asking because this project has most functionality needed along for that and i think it's nice to have all even barely related features in one place.
Summary
The thing i want is. Make possible to create backup of unrecognized maps along with normal .osdb not only these what don't have id for.
What a hell are you talked about this whole time
You may ask why it's even needed if you just can create osdb and just manually zip folders not starting with numbers. I will answer idk but in reality we have a lot of unknown beatmaps sticking around collections in osdb maybe this would let look at problem of osu lost media from different side than #56 do. Also i can't guarantee that manual method would work without further research. So let's listen what what osu genius think first.