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Pilcrow's Cogmind-7DRL fonts, release 2017.Aug.30

These fonts are intended for the 2012 7-Day Roguelike Challenge prototype of Cogmind, found here. You may also view a few screenshots for each of the different sizes (both the default and no-gradient versions) here.

The game does not scale to specific resolutions and instead renders an 80x60 grid of characters in the given font, so many different sizes needed to be made for multi-resolution support. Fonts and window sizes are noted below.

The graphical tiles included in this set are partially derived from the ones included in the prototype, with the rest created by myself (Pilcrow). They are a 'hybrid' tileset that uses stylized ASCII for enemies while the world around them is graphical. After copying the desired font size(s) to the game's "fonts" folder, you may press Ctrl+PageUp or Ctrl+PageDown in-game to switch between the available fonts, and F3 to enable tiles. You may also switch to fullscreen mode by pressing Alt+Enter, but note that entering fullscreen with a font too big for your resolution will crash the game (and erase any current in-game progress).

Standard (4:3) resolutions:

  • The 6x6 font will make a 480x360 window (simple tiles)
  • The 7x7 font will make a 560x420 window (simple tiles)
  • The 8x8 font will make a 640x480 window (simple tiles)
  • The 10x10 font will make a 800x600 window (full tiles)
  • The 12x12 font will make a 960x720 window (full tiles)
  • The 14x14 font will make a 1120x840 window (full tiles)
  • The 16x16 font will make a 1280x960 window (full tiles)
  • The 18x18 font will make a 1440x1080 window (full tiles)
  • The 20x20 font will make a 1600x1200 window (full tiles)
  • The 24x24 font will make a 1920x1440 window (full tiles)

Widescreen (16:9) resolutions:

  • The 16x12 font will make a 1280x720 window (full tiles)
  • The 17x12 font will make a 1360x720 window (full tiles)

Detailed Credits:

  • All ASCII symbols/letters and lines made from scratch by Pilcrow.

  • Cogmind, dirt wall, dirt floor, regular floor, stairs, and all equipment tiles made from scratch by Pilcrow.

  • Enemies, raw matter, and sensor symbols modified from the prototype's cosmic_alien font.

  • Debris, walls (except dirt), and all doors (both open and closed) modified from the prototype's original tiles.

The above credits are 100% correct for the 12x12 font. The others sizes are based on the 12x12, but some tiles (such as walls and doors) have been re-drawn in other sizes while mimicking the 12x12 ones to eliminate any scaling blur.

Licensing:

All content created by myself (Pilcrow) is released under the Creative Commons Attribution 4.0 International (CC-BY) license. This means I must be credited but no other restrictions apply. Full legal code here.

About

Custom fonts for the free 7DRL prototype of Cogmind (http://cogmindrl.blogspot.com/)

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