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Uppsala University - 5SD806 - AI Programming: In assignment 2, the task is to create a small simulation of an star chaser doing his job of collecting stars and selling them to an merchant, the agent should utilize a Finite State Machine (FSM) internally and A* for pathfinding over a grid world.
Piepsii/WhenYouWishUponAStar
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Input: Arrow Keys -> move selection Enter -> toggle blocked/not blocked F -> select object F on empty (press three times) -> move selected object P -> toggle AStar & JPS have fun :)
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Uppsala University - 5SD806 - AI Programming: In assignment 2, the task is to create a small simulation of an star chaser doing his job of collecting stars and selling them to an merchant, the agent should utilize a Finite State Machine (FSM) internally and A* for pathfinding over a grid world.
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