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Update thrust calculation to include StartUT - #14
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Fixes an inconsistency in `ThrustParameters.GetUTAtDeltaV()` when vessel mass change is effectively zero. `GetUTAtDeltaV()` is used as an absolute UT estimate. The normal mass-flow branch returns `StartUT + duration`, but the near-zero-mass-flow branch returned only `duration`: ```csharp return dv * StartMass / thrust; ``` That causes callers such as maneuver-node thrust integration to compute: ```csharp remainingT = Math.Max(estimateUT - parameters.StartUT, 0.0); ``` as zero once `StartUT` is larger than the burn duration. For very low mass-flow or effectively massless thrust cases, this can make maneuver-mode BackgroundThrust believe the burn has no remaining time and immediately reduce timewarp. This patch changes the near-zero-mass-flow branch to return the same absolute time base as the normal branch: ```csharp return StartUT + dv * StartMass / thrust; ```
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You know, I had never managed to reproduce this in a debugger. This makes sense here. Thanks for tracking it down! |
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Fixes an inconsistency in
ThrustParameters.GetUTAtDeltaV()when vessel mass change is effectively zero.GetUTAtDeltaV()is used as an absolute UT estimate. The normal mass-flow branch returnsStartUT + duration, but the near-zero-mass-flow branch returned onlyduration:That causes callers such as maneuver-node thrust integration to compute:
as zero once
StartUTis larger than the burn duration. For very low mass-flow or effectively massless thrust cases, this can make maneuver-mode BackgroundThrust believe the burn has no remaining time and immediately reduce timewarp.This patch changes the near-zero-mass-flow branch to return the same absolute time base as the normal branch: