Skip to content

Commit

Permalink
Wardens of Wildwood #2: Severed at the Root
Browse files Browse the repository at this point in the history
  • Loading branch information
Spappz committed Jul 22, 2024
1 parent baaf288 commit 565eabc
Show file tree
Hide file tree
Showing 19 changed files with 7,333 additions and 6 deletions.
67 changes: 67 additions & 0 deletions data/abilities.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,72 @@
{
"ability": [
{
"name": "Tap Planar Gate",
"page": 85,
"source": "WoW2",
"creature": [
"Woodblessed"
],
"activity": {
"number": 1,
"unit": "action"
},
"traits": [
"concentrate",
"primal"
],
"entries": [
"The woodblessed empowers themself or their next attack.",
"If the woodblessed’s next action is to {@action Stride}, is launched off the ground by a suddenly sprouting tree and propelled forward. During this {@action Stride}, they have a fly Speed equal to their Speed. If they don’t end their movement on a solid surface that can support their weight, they fall.",
"If the woodblessed’s next action is a {@action Strike}, the attack sprouts thorns that deal an additional {@damage 1d4} {@condition persistent damage||persistent bleed damage} ({@damage 1d6} for levels 6–12, {@damage 1d10} for levels 13+)."
]
},
{
"name": "Reactive Flare",
"page": 85,
"source": "WoW2",
"creature": [
"Woodblessed"
],
"activity": {
"number": 1,
"unit": "reaction"
},
"trigger": "The woodblessed is damaged by a creature within their reach",
"entries": [
"Distracted by the pain, the woodblessed’s concentration slips and splinters erupt from their body as they temporarily lose control of the planar energy within them. Both the triggering creature and the woodblessed take {@damage 1d6} piercing damage + {@damage 1d6} per 2 levels the woodblessed has, with a basic Reflex save against the woodblessed’s spell DC."
]
},
{
"name": "Luminant Aura",
"page": 85,
"source": "WoW2",
"creature": [
"Woodblessed"
],
"traits": [
"aura",
"light"
],
"entries": [
"20 feet. The volatile planar energy coursing through a woodblessed’s veins fills the area with dim light."
]
},
{
"name": "Explosive End",
"page": 85,
"source": "WoW2",
"creature": [
"Woodblessed"
],
"traits": [
"primal",
"wood"
],
"entries": [
"When the woodblessed dies, the planar portal inside of them collapses, causing them to explode in a 20-foot burst of vines that deal {@damage 1d6} bludgeoning damage per level to all creatures with a basic Reflex save against the woodblessed’s spell DC. The woodblessed’s body is completely consumed, though their root network and gear remain behind."
]
},
{
"name": "Wind-Up",
"page": 48,
Expand Down
33 changes: 33 additions & 0 deletions data/actions.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,38 @@
{
"action": [
{
"name": "Unwavering Resilience",
"source": "WoW2",
"page": 69,
"activity": {
"number": 1,
"unit": "reaction"
},
"trigger": "You attempt a saving throw against a {@trait poison}, {@trait disease}, or {@trait mental} effect, but you haven't rolled yet.",
"entries": [
"You tap into the power of the {@plane Plane of Wood|RoE}, gaining strength and mental fortitude. You gain a +1 circumstance bonus on the triggering save. If you critically succeed at this saving throw, you become bolstered by your success; blossoms and new growth temporarily sprout all over your body, and you gain a number of temporary Hit Point equal to your level. These temporary Hit Points last for one minute. When there temporary Hit Points are lost, the verdant growth subsides."
]
},
{
"name": "Defend Tern Hill",
"source": "WoW2",
"page": 8,
"traits": [
"downtime"
],
"entries": [
"You spend 8 hours performing tasks to aid in the defense of Tern Hill and its people, such as constructing fortifications, setting snares, patrolling, or training other members of the Rootweft. Roll a skill check related to the specific task you perform. The GM determines which skill or other check is required, such as {@skill Crafting} to build a barrier, {@skill Perception} to man a watch post, or {@skill Diplomacy} to train noncombatants. You earn a number of Defense Points based on your check result.",
{
"type": "successDegree",
"entries": {
"Critical Success": "Tern Hill gains 2 Defense Points.",
"Success": "Tern Hill gains 1 Defense Point.",
"Failure": "Your efforts earn no Defense Points.",
"Critical Failure": "Tern Hill loses 1 Defense Point. This can't reduce the total Defense Points to less than 0."
}
}
]
},
{
"name": "Negotiate Peace",
"source": "WoW1",
Expand Down
Loading

0 comments on commit 565eabc

Please sign in to comment.