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fix: checkDepth should throw error if depth <= 0 #1989

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merged 2 commits into from
Jan 30, 2025

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@ihasdapie ihasdapie commented Jan 29, 2025

This can be reproduced by making a complex request with a large depth. From my understanding, as the check trees grows the many simultaneous goroutines can decrement depth below 0 before the next checkDepth, making this method run for unbounded time.

Summary by CodeRabbit

  • Bug Fixes
    • Updated depth validation logic to handle zero and negative depth values more comprehensively.

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coderabbitai bot commented Jan 29, 2025

Walkthrough

The pull request modifies the checkDepth function in the internal/invoke/utils.go file, adjusting the error condition for depth validation. The change expands the error return criteria from strictly checking for zero depth to now including both zero and negative depth values, which broadens the scope of depth-related error handling in the permission check process.

Changes

File Change Summary
internal/invoke/utils.go Modified checkDepth function to return an error when Depth is less than or equal to zero, instead of only when strictly equal to zero

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  • internal/invoke/utils.go (1 hunks)
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  • internal/invoke/utils.go

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Actionable comments posted: 0

🧹 Nitpick comments (1)
internal/invoke/utils.go (1)

9-9: Update function documentation to reflect new behavior.

The current comment doesn't reflect that the function now returns an error for both zero and negative depth values.

-// checkDepth - a helper function that returns an error if the depth in a PermissionCheckRequest is zero.
+// checkDepth - a helper function that returns an error if the depth in a PermissionCheckRequest is less than or equal to zero.
📜 Review details

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📥 Commits

Reviewing files that changed from the base of the PR and between 977cf63 and 3b6cf0c.

📒 Files selected for processing (1)
  • internal/invoke/utils.go (1 hunks)
🔇 Additional comments (3)
internal/invoke/utils.go (3)

12-12: LGTM! The fix correctly handles depth validation.

The change from == 0 to <= 0 properly addresses the race condition where concurrent goroutines could decrement the depth below zero. Using atomic.LoadInt32 ensures thread-safe access to the depth value.


13-13: LGTM! Error handling is appropriate.

The error code ERROR_CODE_DEPTH_NOT_ENOUGH clearly indicates the issue, and using errors.New with the error code's string representation maintains consistency with the error handling pattern.


12-12: Verify atomic operations on depth modifications.

While this check uses atomic.LoadInt32, we should ensure all depth modifications across the codebase also use atomic operations to maintain thread safety.

✅ Verification successful

✓ Atomic operations are used consistently for depth modifications

All depth-related operations in the codebase properly use atomic operations:

  • atomic.LoadInt32 for reading in utils.go
  • atomic.AddInt32 for modification in invoke.go
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for direct depth modifications without atomic operations
rg -g '*.go' --type go -A 2 -B 2 'Depth\s*[-+]?=|Depth\s*[+-]{2}' 

# Search for proper atomic operations on depth
rg -g '*.go' --type go -A 2 -B 2 'atomic\.(Add|Store|Load|Swap|CompareAndSwap).+Depth'

Length of output: 840

@tolgaOzen tolgaOzen merged commit 47a3477 into Permify:master Jan 30, 2025
7 of 9 checks passed
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