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Update README.md
Small changes, mostly grammar
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Ajdne authored Nov 29, 2022
commit 0de245d6f83c8827a9388a530b21d606e60f1f27
14 changes: 7 additions & 7 deletions README.md
Original file line number Diff line number Diff line change
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# AssetStudio
[![Build status](https://ci.appveyor.com/api/projects/status/rnu7l90422pdewx4?svg=true)](https://ci.appveyor.com/project/Perfare/assetstudio/branch/master/artifacts)

**None of the repo, the tool, nor the repo owner is affiliated with, or sponsored or authorized by, Unity Technologies or its affiliates.**
**None of the repo, the tool, nor the repo owner is affiliated with, sponsored, or authorized by, Unity Technologies or its affiliates.**

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
AssetStudio is a tool for exploring, extracting, and exporting assets and asset bundles.

## Features
* Support version:
* 3.4 - 2022.1
* Support asset types:
* **Texture2D** : convert to png, tga, jpeg, bmp
* **Sprite** : crop Texture2D to png, tga, jpeg, bmp
* **AudioClip** : mp3, ogg, wav, m4a, fsb. support convert FSB file to WAV(PCM)
* **AudioClip** : mp3, ogg, wav, m4a, fsb. support converting FSB file to WAV(PCM)
* **Font** : ttf, otf
* **Mesh** : obj
* **TextAsset**
Expand Down Expand Up @@ -49,13 +49,13 @@ use **Export** menu.

### Export Model

Export model from "Scene Hierarchy" using the **Model** menu.
Export the model from "Scene Hierarchy" using the **Model** menu.

Export Animator from "Asset List" using the **Export** menu.

#### With AnimationClip

Select model from "Scene Hierarchy" then select the AnimationClip from "Asset List", using **Model-Export selected objects with AnimationClip** to export.
Select the model from "Scene Hierarchy" then select the AnimationClip from "Asset List", using **Model-Export selected objects with AnimationClip** to export.

Export Animator will export bound AnimationClip or use **Ctrl** to select Animator and AnimationClip from "Asset List", using **Export-Export Animator with selected AnimationClip** to export.

Expand All @@ -65,14 +65,14 @@ When you select an asset of the MonoBehaviour type for the first time, AssetStud

#### For Il2Cpp

First, use my another program [Il2CppDumper](https://github.com/Perfare/Il2CppDumper) to generate dummy dll, then when using AssetStudio to select the assembly directory, select the dummy dll folder.
First, use my other program [Il2CppDumper](https://github.com/Perfare/Il2CppDumper) to generate a dummy dll, then when using AssetStudio to select the assembly directory, select the dummy dll folder.

## Build

* Visual Studio 2022 or newer
* **AssetStudioFBXNative** uses [FBX SDK 2020.2.1](https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2-1), before building, you need to install the FBX SDK and modify the project file, change include directory and library directory to point to the FBX SDK directory

## Open source libraries used
## Open-source libraries used

### Texture2DDecoder
* [Ishotihadus/mikunyan](https://github.com/Ishotihadus/mikunyan)
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