A small cellular automata made in unity.
Similar to Conways game of life, the cellular automata works with simple rules dictating movement. In this case, attractional/repulsional forces are applied to the cells dependent on the neighbouring cells and their distance.
Similar to conways game of life, emergent features such as gliders can be seen.
Parameters can be found in the spawner object in the unity project. cell behaviours are defined by cures within the prefabs.