Describe your idea
Emergency exits would be a nice addition.
Right now if you enter a hypertube and need to get out before the destination, there is no way to do so. This can happen if you enter the wrong tube, the destination is inaccessible, or a section of the tube ahead gets broken by a creeper or a griefer.
My idea is a special emergency exit tube section. When passing through it, the player is slowed down and can choose to open the emergency exit door and leave the tube. The exit would only be possible at these dedicated sections, not anywhere in the tube. The emergency exit would be one-way.
To balance it, opening the emergency exit could temporarily disable the tube line until the exit door is closed again.
This would also give builders a reason to place emergency exits along long-distance tube routes.
Describe your idea
Emergency exits would be a nice addition.
Right now if you enter a hypertube and need to get out before the destination, there is no way to do so. This can happen if you enter the wrong tube, the destination is inaccessible, or a section of the tube ahead gets broken by a creeper or a griefer.
My idea is a special emergency exit tube section. When passing through it, the player is slowed down and can choose to open the emergency exit door and leave the tube. The exit would only be possible at these dedicated sections, not anywhere in the tube. The emergency exit would be one-way.
To balance it, opening the emergency exit could temporarily disable the tube line until the exit door is closed again.
This would also give builders a reason to place emergency exits along long-distance tube routes.