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Pecas-Dev committed Sep 6, 2024
1 parent 65c2dd7 commit 38f7e86
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Showing 25 changed files with 158 additions and 6 deletions.
1 change: 0 additions & 1 deletion .gitignore
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*.lai
*.la
*.a
*.lib

# Executables
*.exe
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8 changes: 6 additions & 2 deletions OpenGL1/OpenGL1.vcxproj
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<Keyword>Win32Proj</Keyword>
<ProjectGuid>{e5fbcf52-0ca6-4d72-be79-833bd2cd5192}</ProjectGuid>
<RootNamespace>OpenGL1</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.22621.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<IntDir>$(SolutionDir)bin\intermediates\$(Platform)\$(Configuration)\</IntDir>
<IncludePath>OpenGL1/include/;OpenGL1/vendor/;OpenGL1/source/;OpenGL1/vendor/Math/glm/;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>OpenGL1/include/vendor;OpenGL1/include;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)Dependencies\GLFW\lib-vc2022;$(SolutionDir)Dependencies\GLEW\lib\Release\Win32</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>$(SolutionDir)Dependencies\GLFW\lib-vc2022;$(SolutionDir)Dependencies\GLEW\lib\Win32</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.lib;opengl32.lib;User32.lib;Gdi32.lib;Shell32.lib;glew32s.lib</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
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<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)Dependencies\GLEW\include;$(SolutionDir)Dependencies\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
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4 changes: 2 additions & 2 deletions OpenGL1/OpenGL1/include/vendor/imGUI/imgui_impl_glfw_gl3.cpp
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// GLEW/GLFW
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <glfw3.h>
#ifdef _WIN32
#undef APIENTRY
#define GLFW_EXPOSE_NATIVE_WIN32
#define GLFW_EXPOSE_NATIVE_WGL
#include <GLFW/glfw3native.h>
#include <glfw3native.h>
#endif

// GLFW data
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2 changes: 1 addition & 1 deletion OpenGL1/OpenGL1/source/OGL1/App.cpp
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#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <glfw3.h>

#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
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139 changes: 139 additions & 0 deletions OpenGL1/x64/Debug/OpenGL1.log

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PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.41.34120:TargetPlatformVersion=10.0.22621.0:
Debug|x64|C:\Users\juang\Desktop\Test\OpenGL-Project-1\|
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