Vulkan 1.0.12 with LunarG SDK on Windows 10
To compile shader to SPIR-V bytecode, run following command.
% glslangValidator -V -l .{vert, frag} -o .spv
and set extension to (vert: for Vertex Shader, frag: for Fragment Shader).
- Vulkan 1.0.12 + WSI Extensions Specification
- PROJECT ASURA
- GPUOpen