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@Tandrial Tandrial commented Jun 9, 2025

Fixes #8641 .

Description of the problem being solved:

Patch 3.26 buffs a bunch of old uniques (see https://www.pathofexile.com/forum/view-thread/3787013#uniqueitemchanges). This adds the numerical changes.

  • The Actum Unique One Handed Axe now has 30-40% Critical Strike Chance for Hits with this Weapon (previously 20-30%). Existing items can be updated using a Divine Orb.
  • The Admiral Unique Body Armour now has 120-200% increased Evasion and Energy Shield (previously 100-140%) and grants 10-25% chance to Freeze, Shock and Ignite (previously 5-10%). Existing items can be updated using a Divine Orb.
  • The Allelopathy Unique Gloves now grant level 25 Blight (previously level 22). This change automatically affects existing items, but the level will display incorrectly unless a Divine Orb is used.
  • The Replica Allelopathy Unique Gloves now grant level 25 Wintertide Brand (previously level 22). This change automatically affects existing items, but the level will display incorrectly unless a Divine Orb is used.
  • The Balance of Terror Unique Jewel's "You are Unaffected by Freeze if you've cast Frostbite in the past 10 seconds" now correctly grants Unaffected by Freeze, instead of Immunity to Freeze.
  • The Brain Rattler Unique Two Handed Mace now has 100-130 to 360-430 added Physical Damage (previously 60-80 to 270-320). Existing items can be updated using a Divine Orb.
  • The Bitterbind Point Unique Shield now has 50-100% increased Spell Critical Strike Chance per Raised Spectre (previously 40-50%). It no longer has 30-50% increased Spell Damage.
  • The Cane of Kulemak Unique Staff can now rarely be found with 4 Veiled Modifiers.
  • The Icicle Burst skill triggered by the Cameria's Avarice Unique One Handed Mace now has a cooldown of 0.3 seconds (from 0.5 seconds) and deals 200% of base and added damage (previously 150%).
  • The Daresso's Defiance Unique Body Armour now grants 2% of Attack Damage Leeched as Life (previously only Physical Attack Damage). This change automatically affects existing items.
  • The Devouring Diadem Unique Helmet no longer provides +1 to Level of Socketed Gems.
  • The Enmity Divine and Yielding Mortality Unique Staves now have 225-265 to 315-385 added Physical Damage (previously 160-185 to 200-225) and +60-80% to Damage Over Time Multiplier for Bleeding from Critical Strikes (previously 30-40%). Existing items can be updated using a Divine Orb.
  • The Ephemeral Edge Unique Sword now has Attacks with this Weapon have Added Maximum Lightning Damage equal to 10-15% of Player's Maximum Energy Shield (previously 20%). Existing versions of this item can be made worse using a Divine Orb.
  • The Divinity Buff granted by the Garb of the Ephemeral Unique Body Armour now grants 75% more Elemental Damage (previously 50%) and 25% less Elemental Damage taken (previously 20%).
  • The Grace of the Goddess Unique Wand now grants 10-50% of Physical Damage as Extra Lightning, Cold and Fire Damage (previously 10-30%). Existing items can be updated using a Divine Orb.
  • The Facebreaker Unique Gloves now grant 600-1000% more Unarmed Physical Damage (previously 600-800%). Existing items can be updated using a Divine Orb.
  • The Hand of Thought and Motion Unique Claw now grants 1-12 added Lightning Damage per 10 Dexterity (previously 1-10). Existing items can be updated using a Divine Orb.
  • The Hand of Wisdom and Action Unique Claw now grants 1-12 added Lightning Damage per 10 Intelligence (previously 1-10). Existing items can be updated using a Divine Orb.
  • The Kaom's Spirit Unique Gloves now Regenerates 1 Rage per second for every 200 Life Recovery per second from Regeneration (previously for every 300). Existing items can be updated using a Divine Orb.
  • The Kintsugi Unique Body Armour now has 160-220% increased Evasion Rating (previously 120-160%). Existing items can be updated using a Divine Orb.
  • The Mark of the Doubting Knight Unique Dagger now has 20% reduced Attack Speed (previously 10%) and no longer has +6-10% to all Elemental Resistances, but now has 20-30% increased Critical Strike Chance and +30-40% to Global Critical Strike Multiplier. A Divine Orb will only change the Attack Speed of existing copies, if you're desperate to make this item worse.
  • The Mercenary's Lot Unique Gloves are no longer part of the core drop pool, and can instead be found equipped to certain Mercenaries. This Unique now also has 8% of Damage from Hits is taken from Marked Target's Life before you.
  • The Nadir Mode Unique Jewel now causes Spells to have 30-50% increased Critical Strike Chance per Intensity (previously 30%). Existing versions of this Unique can be updated to the new values using a Divine Orb.
  • The Null's Inclination Unique Bow now grants Minions 2% increased Damage per 5 Dexterity (previously 1). Existing items can be updated using a Divine Orb.
  • The Nuro's Harp Unique Bow now has 180-210 to 240-280 added Cold Damage (previously 120-140 to 180-210). It also now has 30-50% increased Effect of Chilled Ground (previously 40%). Existing items can receive these changes using a Divine Orb. It also now has 30-50% increased effect of Consecrated Ground, which does not affect existing items.
  • The Omeyocan Unique Boots now grant 20% increased Evasion Rating per 500 Maximum Mana (previously 10% per 500). Existing items can be updated using a Divine Orb. This stat was previously described as being capped at 100% increased Evasion Rating, but was never actually capped.
  • The Primordial Chain Unique Amulet now causes Golems to have 35-25% less Life and deal 35-25% less Damage (previously 45-35%). Existing items can be updated using a Divine Orb.
  • The Queen's Decree Unique Two Handed Sword now has +1-2 to maximum Zombies, Skeletons and Spectres (previously +1). Existing items can be updated using a Divine Orb.
  • The Queen's Hunger Unique Body Armour's triggered Offering Skills are now triggered in a set order, rather than random every time. The Unique no longer provides 5-10% increased Cast Speed.
  • The Ralakesh's Impatience Unique Boots now have one of either: Count as having maximum number of Endurance Charges, Count as having maximum number of Frenzy Charges, or Count as having maximum number of Power Charges. They now also have 15-25% increased Movement Speed, and Immune to Corrupted Blood. Existing versions of this Unique are unaffected by these changes.
  • The Sporeguard Unique Body Armour now grants +29-43% Chaos Resistance (previously 17-23%) and causes enemies on Fungal Ground to explode for 10% of their maximum Life (previously 5%). Existing items can be updated using a Divine Orb.
  • The Shield Shatter Skill granted by the Shattershard Unique Shield now deal 100% more damage but deals 40% less damage with Ailments. The lingering buff granted by the skill now grants 1-15 to 3-23 Added Spell Physical Damage per 1% Shield Quality (previously 1-10 to 2-16).
  • The Steelworm Unique Quiver now grants additional projectiles after consuming 8 Steel Shards (previously 12). This change automatically affects existing items.
  • The Soul taker Unique One Handed Axe now has 25-35% increased Attack Speed (from 20-25%). Existing items can be updated using a Divine Orb.
  • The Soulwrest Unique Staff now triggers level 25 Summon Phantasm on corpse consumption (previously level 20). It also now grants Minions 90-102 to 132-156 additional Physical Damage (previously 45-51 to 66-78). Existing items can be updated using a Divine Orb.
  • The Void Shot Skill granted by the Voidfletcher Unique Quiver now deals 100% more Area Damage (previously 25%).
  • The Warrior's Legacy Unique Ring now only requires half as much distance between you and your previous location in order to permit the spirit strike to occur. This change automatically applies to existing items.
  • The Winds of Fate Unique Staff now has +100-150% to Critical Strike Multiplier (previously 100%). Existing items can be updated using a Divine Orb.
  • The Wings of Entropy Unique Two Handed Axe now adds 150-200 to 330-400 Fire Damage in Main Hand (previously 75-100 to 165-200) and 151-199 to 331-401 Chaos Damage in Off Hand (previously 75-100 to 165-200). Existing items can be updated using a Divine Orb.
  • The Replica Wings of Entropy Unique Two Handed Axe now has 50-100% more Main Hand Attack Speed (previously 50-70%) and +10-20% to Off Hand Critical Strike Chance (previously 8-10%). Existing items can be updated using a Divine Orb.
  • The Xirgil's Crank Unique Staff now grants +70-150 Energy Shield (previously 70-100) and a 25-35% chance for Energy Shield Recharge to start when you Block (previously 20%). Existing items can be updated using a Divine Orb.
  • The Rhoa variant of the Yriel's Fostering Unique Body Armour now grants Projectile Attacks 100% chance to Maim on Hit while you have a Bestial Minion (previously 20%), and 10-20% increased Attack and Movement Speed while you have a Bestial Minion (previously 10-15%). Existing items can be updated using a Divine Orb.
  • The Ursa variant of the Yriel's Fostering Unique Body Armour now grants Projectile Attacks 100% chance to inflict Bleeding on Hit while you have a Bestial Minion (previously 20%), and adds 18-24 to 30-36 Physical Damage to Attacks while you have a Bestial Minion (previously 11-16 to 21-25). Existing items can be updated using a Divine Orb.
  • The Snake variant of the Yriel's Fostering Unique Body Armour now grants Projectile Attacks 100% chance to Poison on Hit while you have a Bestial Minion (previously 20%), and adds 23-31 to 37-47 Chaos Damage to Attacks while you have a Bestial Minion (previously 13-19 to 23-29). Existing items can be updated using a Divine Orb.

The missing items are either Catarina's items which are going to get new veiled mods (not much point adding them here if the code for that is going to be rewritten anyway) or are implemented in the /src/Data/Skills/other.lua file, which is auto generated.

Steps taken to verify a working solution:

  • Add each unique to the build one by one and compare with the changes in the patch notes

Link to a build that showcases this PR:

none

Before screenshot:

too many to list

After screenshot:

too many to list

Tandrial and others added 9 commits June 10, 2025 09:13
The Icicle Burst skill triggered by the Cameria's Avarice Unique One Handed Mace now has a cooldown of 0.3 seconds (from 0.5 seconds) and deals 200% of base and added damage (previously 150%).

The Divinity Buff granted by the Garb of the Ephemeral Unique Body Armour now grants 75% more Elemental Damage (previously 50%) and 25% less Elemental Damage taken (previously 20%).

The Void Shot Skill granted by the Voidfletcher Unique Quiver now deals 100% more Area Damage (previously 25%).
@Wires77 Wires77 added the enhancement New feature, calculation, or mod label Jun 11, 2025
@Wires77 Wires77 changed the title [3.26] Unique changes Update uniques for 3.26 Jun 11, 2025
@Wires77 Wires77 merged commit a47d56f into PathOfBuildingCommunity:dev Jun 11, 2025
2 checks passed
Ariacell pushed a commit to Ariacell/PathOfBuilding that referenced this pull request Jun 11, 2025
* start adding unique changes

* easy uniques done

* more uniques

* updated ModCache

* Devouring Diadem

* Skills changes for the following uniques:

The Icicle Burst skill triggered by the Cameria's Avarice Unique One Handed Mace now has a cooldown of 0.3 seconds (from 0.5 seconds) and deals 200% of base and added damage (previously 150%).

The Divinity Buff granted by the Garb of the Ephemeral Unique Body Armour now grants 75% more Elemental Damage (previously 50%) and 25% less Elemental Damage taken (previously 20%).

The Void Shot Skill granted by the Voidfletcher Unique Quiver now deals 100% more Area Damage (previously 25%).

* whitespace

* undo changes to autogenerated files

* fixed corrupted Blood immunity wording

* update ModCache

* Fix a few misses in 3.26 unique changes

* Update ModCache

---------

Co-authored-by: Wires77 <Wires77@users.noreply.github.com>
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3.26 Unique numerical changes

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