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Removed action speed calculation and breakdown display for Explosive Arrow #8377

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3 changes: 1 addition & 2 deletions src/Data/Skills/act_dex.lua
Original file line number Diff line number Diff line change
Expand Up @@ -6249,7 +6249,7 @@ skills["ExplosiveArrow"] = {
activeSkill.skillData.dpsMultiplier = activeSkill.skillData.dpsMultiplier / barrageProjectiles -- cancel out the normal dps multiplier from barrage that applies to most other skills
end

local fuseApplicationRate = (output.HitChance / 100) * globalOutput.Speed * globalOutput.ActionSpeedMod * activeSkill.skillData.dpsMultiplier * (barrageProjectiles or 1)
local fuseApplicationRate = (output.HitChance / 100) * globalOutput.Speed * activeSkill.skillData.dpsMultiplier * (barrageProjectiles or 1)
local initialApplicationRate = fuseApplicationRate
if activeSkill.skillFlags.totem then
fuseApplicationRate = fuseApplicationRate * activeTotems
Expand Down Expand Up @@ -6283,7 +6283,6 @@ skills["ExplosiveArrow"] = {
if output.HitChance < 100 then
t_insert(globalBreakdown.MaxExplosiveArrowFuseCalculated, s_format("x %.2f ^8(hit chance)", output.HitChance / 100))
end
t_insert(globalBreakdown.MaxExplosiveArrowFuseCalculated, s_format("x %.2f ^8(action speed)", globalOutput.ActionSpeedMod))
t_insert(globalBreakdown.MaxExplosiveArrowFuseCalculated, s_format("x %.2f ^8(projectiles)", barrageProjectiles or 1))
if activeSkill.skillFlags.totem then
t_insert(globalBreakdown.MaxExplosiveArrowFuseCalculated, s_format("= %.2f ^8(fuse rate)", initialApplicationRate))
Expand Down
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