Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion src/Data/Skills/sup_int.lua
Original file line number Diff line number Diff line change
Expand Up @@ -963,7 +963,7 @@ skills["SupportChanceToIgnite"] = {
mod("FireDamage", "MORE", nil),
},
["ignites_apply_fire_resistance_+"] = {
mod("FireResist", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff", effectName = "Combustion" }, { type = "Condition", var = "Ignited" }),
mod("CombustionFireResist", "BASE", nil),
},
},
qualityStats = {
Expand Down
15 changes: 15 additions & 0 deletions src/Modules/CalcPerform.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2011,6 +2011,8 @@ function calcs.perform(env, avoidCache, fullDPSSkipEHP)
end
end
end

local appliedCombustion = false
for _, activeSkill in ipairs(env.player.activeSkillList) do
local skillModList = activeSkill.skillModList
local skillCfg = activeSkill.skillCfg
Expand Down Expand Up @@ -2244,6 +2246,19 @@ function calcs.perform(env, avoidCache, fullDPSSkipEHP)
local effect = activeSkill.minion and 6 or m_floor(6 * (1 + modDB:Sum("INC", nil, "WitherEffect") / 100))
modDB:NewMod("WitherEffectStack", "MAX", effect)
end
--Handle combustion
if activeSkill.activeEffect.grantedEffect.name ~= "Arcanist Brand" and not appliedCombustion then
for _, support in ipairs(activeSkill.supportList) do
if support.gemData.name == "Combustion" then
if not activeSkill.skillModList:Flag(activeSkill.skillCfg, "CannotIgnite") then
local value = activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "CombustionFireResist")
enemyDB:NewMod("FireResist", "BASE", value, "Combustion", { type = "GlobalEffect", effectType = "Debuff", effectName = "Combustion" }, { type = "Condition", var = "Ignited" })
appliedCombustion = true
end
break
end
end
end
if activeSkill.minion and activeSkill.minion.activeSkillList then
local castingMinion = activeSkill.minion
for _, activeSkill in ipairs(activeSkill.minion.activeSkillList) do
Expand Down