Skip to content

Conversation

@Lilylicious
Copy link
Contributor

@Lilylicious Lilylicious commented Aug 9, 2023

Fixes #5738 Edit: Removed in favour of waiting until after #5432 is merged

Edit 2: Now depends on #5432

Description of the problem being solved:

There was a bug in explosive arrow that significantly overvalued added base damage. It was adding a 100% more multiplier to the skill per fuse, when it should have added the explosion's base damage again per fuse. This fix causes significant damage changes for builds that invested heavily in added base damage, but insignificant changes to builds that instead focused on attack speed.

I also added a breakdown for max sustainable fuses and a section for explosions per second. Edit: Removed in favour of waiting until after #5432 is merged

Steps taken to verify a working solution:

  • Compared DPS values between different builds before and after the change.

Link to a build that showcases this PR:

https://pobb.in/GdkJy8Pw4z0m

@Lilylicious Lilylicious force-pushed the explosiveArrowFixes branch from 4927f07 to d6b527f Compare August 9, 2023 10:02
@QuickStick123 QuickStick123 added the bug: calculation Numerical differences label Aug 9, 2023
@QuickStick123
Copy link
Contributor

Might be related #5432.

@Lilylicious
Copy link
Contributor Author

Removed the breakdown portion for now to instead handle that separately after #5432 is merged.

@Lilylicious
Copy link
Contributor Author

Decided to add the breakdown portion back in, but now based on the work done in #5432. Merge that first.

@LocalIdentity LocalIdentity merged commit 14c8221 into PathOfBuildingCommunity:dev Aug 13, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

bug: calculation Numerical differences

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Add breakdown for Max Sust. Fuses on explosive arrow

3 participants