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Support for Crucible Mods #6076
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Merged
LocalIdentity
merged 14 commits into
PathOfBuildingCommunity:add_crucible-mods
from
Peechey:feature/support_crucible_mods
Apr 20, 2023
Merged
Support for Crucible Mods #6076
LocalIdentity
merged 14 commits into
PathOfBuildingCommunity:add_crucible-mods
from
Peechey:feature/support_crucible_mods
Apr 20, 2023
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show button only for weapons and shields
"Allocate" mods - substitute id for name
remove crucibleControl as it is not needed
LocalIdentity
approved these changes
Apr 20, 2023
LocalIdentity
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Apr 20, 2023
* Initial Support for Crucible Mods on items * Support for Crucible Mods (#6076) * add new button for crucible mods, separate by node show button only for weapons and shields * add button to remove crucible mods * refactor node dropdowns * Fix Notable export * Fix projectile speed stat * "Remove" button UI refactor "Allocate" mods - substitute id for name * checkLine update * dynamic buttons for normal,unique rarity remove crucibleControl as it is not needed * populate dropdown with active crucible mods * unique staff, sword, helmet * unique helmet update * Add blank parsing for crucible uniques * canHaveMod refactor, Quick is smart * refactor custom tagging --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com> --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com> Co-authored-by: Peechey <92683202+Peechey@users.noreply.github.com>
Dullson
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to Dullson/PathOfBuilding
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this pull request
Dec 6, 2023
) * Initial Support for Crucible Mods on items * Support for Crucible Mods (PathOfBuildingCommunity#6076) * add new button for crucible mods, separate by node show button only for weapons and shields * add button to remove crucible mods * refactor node dropdowns * Fix Notable export * Fix projectile speed stat * "Remove" button UI refactor "Allocate" mods - substitute id for name * checkLine update * dynamic buttons for normal,unique rarity remove crucibleControl as it is not needed * populate dropdown with active crucible mods * unique staff, sword, helmet * unique helmet update * Add blank parsing for crucible uniques * canHaveMod refactor, Quick is smart * refactor custom tagging --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com> --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com> Co-authored-by: Peechey <92683202+Peechey@users.noreply.github.com>
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Description of the problem being solved:
Moved Crucible mods from Add modifier to their own button that shows for only weapons and shields
Dropdown for each Node, Tier in each mod.label
After screenshot: