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@Peechey Peechey commented Apr 18, 2023

Description of the problem being solved:

Moved Crucible mods from Add modifier to their own button that shows for only weapons and shields
Dropdown for each Node, Tier in each mod.label

After screenshot:

image

image

show button only for weapons and shields
@QuickStick123 QuickStick123 added the enhancement New feature, calculation, or mod label Apr 19, 2023
@LocalIdentity LocalIdentity merged commit 22c258e into PathOfBuildingCommunity:add_crucible-mods Apr 20, 2023
LocalIdentity added a commit that referenced this pull request Apr 20, 2023
* Initial Support for Crucible Mods on items

* Support for Crucible Mods (#6076)

* add new button for crucible mods, separate by node
show button only for weapons and shields

* add button to remove crucible mods

* refactor node dropdowns

* Fix Notable export

* Fix projectile speed stat

* "Remove" button UI refactor
"Allocate" mods - substitute id for name

* checkLine update

* dynamic buttons for normal,unique rarity
remove crucibleControl as it is not needed

* populate dropdown with active crucible mods

* unique staff, sword, helmet

* unique helmet update

* Add blank parsing for crucible uniques

* canHaveMod refactor, Quick is smart

* refactor custom tagging

---------

Co-authored-by: LocalIdentity <localidentity2@gmail.com>

---------

Co-authored-by: LocalIdentity <localidentity2@gmail.com>
Co-authored-by: Peechey <92683202+Peechey@users.noreply.github.com>
Dullson pushed a commit to Dullson/PathOfBuilding that referenced this pull request Dec 6, 2023
)

* Initial Support for Crucible Mods on items

* Support for Crucible Mods (PathOfBuildingCommunity#6076)

* add new button for crucible mods, separate by node
show button only for weapons and shields

* add button to remove crucible mods

* refactor node dropdowns

* Fix Notable export

* Fix projectile speed stat

* "Remove" button UI refactor
"Allocate" mods - substitute id for name

* checkLine update

* dynamic buttons for normal,unique rarity
remove crucibleControl as it is not needed

* populate dropdown with active crucible mods

* unique staff, sword, helmet

* unique helmet update

* Add blank parsing for crucible uniques

* canHaveMod refactor, Quick is smart

* refactor custom tagging

---------

Co-authored-by: LocalIdentity <localidentity2@gmail.com>

---------

Co-authored-by: LocalIdentity <localidentity2@gmail.com>
Co-authored-by: Peechey <92683202+Peechey@users.noreply.github.com>
@Peechey Peechey deleted the feature/support_crucible_mods branch January 4, 2024 18:54
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3 participants