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1 change: 1 addition & 0 deletions src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2309,6 +2309,7 @@ local specialModList = {
["critical strike chance is increased by lightning resistance"] = { mod("CritChance", "INC", 1, { type = "PerStat", stat = "LightningResist", div = 1 }) },
["critical strike chance is increased by overcapped lightning resistance"] = { mod("CritChance", "INC", 1, { type = "PerStat", stat = "LightningResistOverCap", div = 1 }) },
["non%-critical strikes deal (%d+)%% damage"] = function(num) return { mod("Damage", "MORE", -100 + num, nil, ModFlag.Hit, { type = "Condition", var = "CriticalStrike", neg = true }) } end,
["non%-critical strikes deal (%d+)%% less damage"] = function(num) return { mod("Damage", "MORE", -num, nil, ModFlag.Hit, { type = "Condition", var = "CriticalStrike", neg = true }) } end,
["critical strikes penetrate (%d+)%% of enemy elemental resistances while affected by zealotry"] = function(num) return { mod("ElementalPenetration", "BASE", num, { type = "Condition", var = "CriticalStrike" }, { type = "Condition", var = "AffectedByZealotry" }) } end,
["attack critical strikes ignore enemy monster elemental resistances"] = { flag("IgnoreElementalResistances", { type = "Condition", var = "CriticalStrike" }, { type = "SkillType", skillType = SkillType.Attack }) },
-- Generic Ailments
Expand Down