Fix veiled mod pool on autogenerated unique weapons #4651
Merged
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The PR changes the way veiled mods are chosen for auto-generated uniques. Also adds support for an additional weapon type to fix Cane of Kulemak missing some mods
Remove Master specific mods from Paradoxica that are no longer possible to roll
The mod pool for Kane of Kulemak contained many 1 handed mods and master specific mods that were not possible to roll
It was also missing some mods that exist on two-handed weapons