Fix "NaN" EHP initialization error and cap enemyLevel #4591
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Fixes #4571. Supersedes #4585.
Description of the problem being solved:
Character EHP was
nanfor all new builds, as various different configuration options were not initialized correctly until after you poke some settings in the configuration tab.This also caps enemyLevel to characterLevel for normal enemies when left at their default placeholder level. This does not affect boss enemies, as capping their level doesn't really make sense.
Before screenshots:
After screenshots: