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@Lothrik Lothrik commented Jul 13, 2022

Fixes #4571. Supersedes #4585.

Description of the problem being solved:

Character EHP was nan for all new builds, as various different configuration options were not initialized correctly until after you poke some settings in the configuration tab.

This also caps enemyLevel to characterLevel for normal enemies when left at their default placeholder level. This does not affect boss enemies, as capping their level doesn't really make sense.

Before screenshots:


After screenshots:


@Lothrik Lothrik added the bug Something isn't working label Jul 13, 2022
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Lothrik commented Jul 14, 2022

Applied characterLevel cap to standard bosses as well, per @Regisle 's feedback.

@LocalIdentity LocalIdentity merged commit 7804a85 into PathOfBuildingCommunity:dev Jul 15, 2022
@Lothrik Lothrik deleted the issue-4571 branch July 15, 2022 06:13
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"Effective Hit Pool" gets displayed as "nan" initially

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