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2 changes: 1 addition & 1 deletion Data/Uniques/jewel.lua
Original file line number Diff line number Diff line change
Expand Up @@ -380,7 +380,7 @@ Limited to: 1
Radius: Large
Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block at 35% of its value
also grant Chance to Block Attack Damage at 35% of its value
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
]],[[
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2 changes: 1 addition & 1 deletion Modules/ModParser-3_0.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1866,7 +1866,7 @@ local jewelOtherFuncs = {
["Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage"] = getSimpleConv({"PhysicalDamage","ColdDamage","LightningDamage","ChaosDamage"}, "FireDamage", "INC", true),
["Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spells at 35% of its value"] = getSimpleConv({"LightningResist","ElementalResist"}, "SpellBlockChance", "BASE", false, 0.35),
["Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Dodge Attacks at 35% of its value"] = getSimpleConv({"ColdResist","ElementalResist"}, "AttackDodgeChance", "BASE", false, 0.35),
["Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block at 35% of its value"] = getSimpleConv({"FireResist","ElementalResist"}, "BlockChance", "BASE", false, 0.35),
["Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 35% of its value"] = getSimpleConv({"FireResist","ElementalResist"}, "BlockChance", "BASE", false, 0.35),
["Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers"] = function(node, out, data)
if node then
local mask1 = bor(ModFlag.Axe, ModFlag.Claw, ModFlag.Dagger, ModFlag.Mace, ModFlag.Staff, ModFlag.Sword, ModFlag.Melee)
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