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Description
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
- I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
- I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
The issue
I'm not the OP but I'm reporting this because it has good backing and looks very legitimate. We also know that attacks themselves (the use of skills, not hits caused by these skills) snap into server ticks like CoC does, which can add additional layer of complexity to this.
tl;dr for others: if you have 2 1-handed weapons with different attack speeds, what is actually averaged in game are their attack times, not attack speeds.
Layman explanation
Suppose a car travels a path of 100km, but first half with 50km/h and second half with 100km/h. What is the average speed? You might think it is 75km/h (arithmetic mean) but it is not. It is 66.6km/h (harmonic mean) - first half takes 60min, second half takes 30min, in total 100km/90min = 66.6km/h.
What is the value from the calculation in-game?
In reddit's OP experiments, appears to be harmonic mean of attack speeds, not arithmetic mean.
What is the value from the calculation in Path of Building?
Arithmetic mean.
How to reproduce the issue
read the reddit post