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pls add WRETCHED DEFILERS to Spectre #8226

@machenme

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@machenme

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  • I've checked for duplicate open and closed issues by using the search function of the issue tracker

What platform are you running Path of Building on?

Windows

Is your feature request related to a problem?

There are no WRETCHED DEFILERS in spirit body management

Describe the solution you'd like

from https://youtu.be/QvYnLZitdFg?si=JUouXHzBTXCuNLI3&t=923 can find how to add it

  1. Damage can be interpolated in 3 ways, this spectre uses effectiveness interpolation. Formula:
    (3.885209 + 0.360246 * (actorLevel - 1)) * (grantedEffect.baseEffectiveness or 1) * (1 + (grantedEffect.incrementalEffectiveness or 0)) ^ (actorLevel - 1)
    Source: https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/dev/docs/addingSkills.md

  2. Spectre data can be checked here: https://poedb.tw/us/Wretched_Defiler

  3. For level 90 spectre grantedEffect.baseEffectiveness = 1 (same for most common spectres), and average skill damage = (3690 + 8609) / 2 = 6149.5. Let's solve for grantedEffect.incrementalEffectiveness (x):
    (3.885209 + 0.360246 * 89) * (1 + x) ^ 89 = 6149.5
    x = 0.059477807555838
    Source: https://www.emathhelp.net/en/calculators/algebra-2/solve-for-x-calculator/?f=%283.885209+%2B+0.360246+*+89%29+*+%281+%2B+x%29+%5E+89+%3D+6149.5&real=on

Path of Building Community\Data\Spectres.lua

minions["Metadata/Monsters/Revenant/RevenantMapBossStandalone_AtlasUber"] = {
    name = "Wretched Defiler",
    monsterTags = {
        "caster",
        "demon",
        "fast_movement",
        "flesh_armour",
        "is_unarmed",
        "large_model",
        "lightning_affinity",
        "melee",
        "not_int",
        "not_str",
        "physical_affinity",
        "raises_dead",
        "ranged",
        "red_blood",
        "slashing_weapon",
        "small_height",
        "standalone_map_boss",
    },
    life = 3.9,
    evasion = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "RevenantBossSpellProjectile",
    },
    modList = {
    },
}

Path of Building Community\Data\Skills\spectre.lua

skills["RevenantBossSpellProjectile"] = {
    name = "Lightning Projectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.059477807555838,
    skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    constantStats = {
        { "monster_projectile_variation", 7 },
        { "base_number_of_projectiles_in_spiral_nova", 9 },
        { "projectile_spiral_nova_time_ms", 750 },
        { "projectile_spiral_nova_angle", 50 },
        { "projectile_spiral_nova_starting_angle_offset", -20 },
        { "monster_reverse_point_blank_damage_-%_at_minimum_range", 80 },
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.60000002384186, 1.3999999761581, levelRequirement = 3, statInterpolation = {3, 3}, },
    },
}

Describe alternatives you've considered

Just add it directly is fine

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