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Full DPS calculation of Spark should adjust for hit rate #7612

@lextra2

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@lextra2

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Is your feature request related to a problem?

A Spark projectile can hit once every 0.66 seconds, per cast.

The Full DPS calculation does not adjust for that (instead, it assumes that there is only one hit per second, per cast).

Describe the solution you'd like

An easy fix would be to give Spark a 1.34x DPS multiplier.

Describe alternatives you've considered

Using 34% more projectile damage in the custom mod field

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