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bug: behaviourBehavioral differencesBehavioral differences
Description
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
- I've checked for duplicate issues by using the search function of the issue tracker
Check for support
- I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What is the behaviour in-game?
For both crucible and other cases e.g. corrupted mods sceptres do not have the mace tag for item mods.

What is the behaviour in Path of Building?
["V2LocalAddedFireDamage1hCorrupted2"] = { type = "Corrupted", affix = "", "Adds (17-22) to (33-39) Fire Damage", statOrderKey = "1136", statOrder = { 1136 }, level = 31, group = "LocalFireDamage", weightKey = { "sword", "mace", "axe", "one_hand_weapon", "default", }, weightVal = { 0, 0, 0, 1000, 0 }, weightMultiplierKey = { }, weightMultiplierVal = { }, tags = { "has_attack_mod", }, modTags = { "elemental_damage", "damage", "elemental", "fire", "attack" }, },
How to reproduce the issue
No response
Character build code
https://pobb.in/Zl6rLirHri_wScreenshots
No response
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bug: behaviourBehavioral differencesBehavioral differences
