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Weight system improvements #5350

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@NsHideout

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Is your feature request related to a problem?

Im using poe weight trade search for a long time, here is what can be improved

Describe the solution you'd like

1)U can not just build 'best dps' weights, but also include survivability, and utils. For example, u can analyse how player build his tree. Avg player with simple build spend 1 point for 5.5% health and (20% increase damage node/7 damage over time multiplier, etc..). The rate u gets from this 5%max life = 20% dmg With this u can build such weights
+1 to maximum life = 4
+1% increased maxium life = 20
+1 increased damage = 5
if u go deeper u can see player spend 3 nodes for 30 str/int/dex, so he also weight 30 stat as 1 point. This can be weighted too then. As well as resistance, and other stuff.

2)Player probably will face the limit of searth request complexity, so u can use more 'pseudo' properties, which include explicit stats and implicit stats, and also ignore conditional properties like 'if u have killed recently'.

3)normalize weights to 1, which is much more human readable. and also apply some rounding maybe.

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