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Adding pulse frequency for seismic and lightning spire trap #3828

@OSwoboda

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@OSwoboda

It would be nice to have pulse frequency for seismic and lightning spire trap in the Calcs tab.
Without it you can't get the exact numbers without doing the math yourself.

The math is the following:
Base pulse frequency (BPF) is 0.9 for seismic trap and for lightning spire trap it depends on the gem level.
Final pulse frequency is 1/(1/<BPF>\*(1+<increased/reduced throw speed>/100)\*(1+<more/less throw speed>/100)).

Additionally the number of pulses and pulses per second would be helpful:
# of pulses: Duration/Final pulse frequency
Pulses per second: 1/Final pulse frequency

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